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Akarra Tilesets

 
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jeb
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Joined: 08 Aug 2004
Posts: 797


PostPosted: Wed Nov 09, 2005 2:32 pm    Post subject: Akarra Tilesets Reply with quote

I've uploaded the akarra tilesets in their cells.tga format. You can use these to rebuild the tileset igcl, but obviously it's a pain to modify each cell by hand. We used a small tool that cut larger TGA images into cell pieces before we put them together again using the texture builder. That tool is unfortunately not available, but you could easily make one yourselves.

Here's the file:
http://www.oxeye.se/files/cells.rar

I'll keep it on the oxeye site for a while, but not forever, so grab it now Smile
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AquaritsBR



Joined: 15 Jul 2005
Posts: 259

Location: Bahia,Brazil

PostPosted: Thu Nov 10, 2005 2:09 pm    Post subject: Reply with quote

Tnx Bro!!! U great.
on saturday i ll create a mirror for it Very Happy
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AquaritsBR



Joined: 15 Jul 2005
Posts: 259

Location: Bahia,Brazil

PostPosted: Fri Nov 11, 2005 6:00 pm    Post subject: Reply with quote

Jeb, when i am edinting the files of "cells" and after in edit the "titlesets.igcl" with "Edit Texture" my "Area Edito" crashes.
Yeah, i didnt modificated nouthing, only generate de the texture.
I duuno wuts happened, because the only thing different that i can see is the size of the file.
The original "titleset.igcl" have 500 kb aprox, and the new, only with the generate funcion gain a 1mb.
I m waitng for help
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jeb
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PostPosted: Tue Nov 15, 2005 1:51 pm    Post subject: Reply with quote

Ah right, sorry... I don't think the area editor is compatible with other versions of the tileset files. One thing you could try is to generate two different IGCL files - one normal and one "use 32 bit textures" for the area editor.
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AquaritsBR



Joined: 15 Jul 2005
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Location: Bahia,Brazil

PostPosted: Tue Nov 15, 2005 1:57 pm    Post subject: Reply with quote

ok, i ll try it tonight and gives feed back Very Happy
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tbbw



Joined: 12 Jul 2005
Posts: 76

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PostPosted: Tue Nov 15, 2005 8:52 pm    Post subject: Reply with quote

interesting Razz
i think im gonna look into it Smile
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AquaritsBR



Joined: 15 Jul 2005
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Location: Bahia,Brazil

PostPosted: Wed Nov 16, 2005 1:09 pm    Post subject: Reply with quote

Access violation at adress 00000000 Read adress 00000000
This mensage appers, in 32 bits igcl file and in normal igcl file Sad
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hachi



Joined: 23 Aug 2005
Posts: 16


PostPosted: Tue Nov 29, 2005 7:51 pm    Post subject: well Reply with quote

well im gonna give if i try tonihgt if there is a problem ill tell yah thx man, this will help Wink
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AquaritsBR



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PostPosted: Wed Nov 30, 2005 11:37 am    Post subject: Reply with quote

if u got the solution, tell me, because i didnt find Razz
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jeb
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PostPosted: Wed Nov 30, 2005 12:56 pm    Post subject: Reply with quote

Does the new tilesets work ingame?
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AquaritsBR



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PostPosted: Wed Nov 30, 2005 7:50 pm    Post subject: Reply with quote

bro, i cant open the area editor with this title sets.... because it i cant try in the game.
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jeb
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PostPosted: Thu Dec 01, 2005 7:56 am    Post subject: Reply with quote

I meant... If you replace some tiles that already exists (such as the grass tileset), does it start in the game? Because in that case you would be able to change the tilesets, and then "guess" in the map editor by using the default sets (the one that is magenta etc).
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AquaritsBR



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Location: Bahia,Brazil

PostPosted: Tue Dec 06, 2005 11:56 am    Post subject: Reply with quote

bro, wut i am tryng to say, is that i cant test the game, because i after i created the tileses.igcl, i cant open the area editor, so, i cant open the maps to edit.
if i put the new igcl in client, the client crash Razz

ufs!!!! can u undestend?
<aquarits need a new English school Very Happy>
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AquaritsBR



Joined: 15 Jul 2005
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Location: Bahia,Brazil

PostPosted: Fri Dec 30, 2005 11:33 am    Post subject: Reply with quote

ok.. .let me try talk again....

Arrow Wuts files i need Edit to put the 'Cells' file in the game?
Well, i used the Texture Editor to Generate the "titleset.igcl" located in the 'GFX' Folder in the Area Editor.
Is the correct way?

Arrow igcl file 32 bits or no?
i tryed with the 2 ways
-32 bits TGA: the Area Editor doesnt open, apears that mensage
Access violation at adress 00000000 Read adress 00000000
-no 32 bits: the area editor opem, but i cant convert the sector to Word Map. MEybe because i have some troble with the titleset.igcl.

Arrow The texture sequence.
Yeahm the texture sequience of the titleset.igcl in the Area Editor Folder have the same of the names in the Cells folder.
Dunno how much it can influence.

Arrow Titlesets.igcl from Akarra Server.
i tried put the titleset.igcl that have in the GFX folder of Akarra server....i got the same problem, doesnt work.

i dunno wuts happen, but i cang edit my titlesets, i cant put into the game.
i need help to make a titleset.igcl conpatible with the Area Editor.
i wait that now i can talk better heheh, and every one understend.
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