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apocalypse



Joined: 28 Jul 2005
Posts: 31


PostPosted: Wed Jun 14, 2006 10:02 pm    Post subject: Has anyone noticed? Reply with quote

Have any of you other server operators noticed your sever isn't getting nearly as popular as the original akarra had gotten? I think this may be because there are so many different shards out there, that people dont really know about all the shards, or just stick with the first one they found since they invested time into it.

I am posting this as a proposal to combine development teams, and all come together to join for one purpose. To finish akarra. So that we may all finally get to explore the gigantic world map, experience the many different classes, and even be able to continue questing until they grow bored of the game, not just runnning out of quests.

The only fair way to do this would be to use the original files that we have all gotten at one point in time, and begin expanding upon them together, altering only the things that everyone can agree upon.

Please respond to this post if you will support this idea.
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Fledge



Joined: 09 Sep 2005
Posts: 148


PostPosted: Wed Jun 14, 2006 10:40 pm    Post subject: Reply with quote

I think this is a rather 'utopian' idea. As much as it would be wonderful, it seems unrealistically maintainable and achievable. But just the same: good luck rallying other developers.
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Gorgorath



Joined: 11 Jul 2005
Posts: 128


PostPosted: Thu Jun 15, 2006 2:01 am    Post subject: Reply with quote

well interesting...but...i doubt it would work, too many ppl would be wanting differant things lol
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Slayermagic



Joined: 09 Jun 2006
Posts: 22


PostPosted: Thu Jun 15, 2006 1:52 pm    Post subject: Reply with quote

I agree with the 'utopian' concept. It just would not work, you can try, but all that would insue would be strife. In other words, you'd start off, but in the end, only one person would take over it, canceling the teamwork.
-Meaning that Apoc would not give up hosting therefore he only would have access to the logs :S
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Whispers in Akarra: www.akarra.org
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Zircon



Joined: 04 Jun 2006
Posts: 7


PostPosted: Thu Jun 15, 2006 6:33 pm    Post subject: 100% Reply with quote

this is 100% true slayer, plus with all the different shards people have a verity of playing on different amps monsters and items etc...
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AquaritsBR



Joined: 15 Jul 2005
Posts: 259

Location: Bahia,Brazil

PostPosted: Mon Jun 19, 2006 12:17 pm    Post subject: Reply with quote

some time ago i told in a post to work in a Akarra Web Portal.
All Akarra's shard togheter in a big friendship.

Sometimes i enter in Xenos to take a look in the work of my friends, but sincerily, is very hard to soo all or a lil.
Maybe in this portal, all shards can post the best things of game and all players of all can see all work.

Sometimes here, and when i am talking with others ppl, i can fell the competition fellings, and cant learn more, and cant give my knowledges.

I think that the end of Akarra is the union of all servers.
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SadMan



Joined: 26 Aug 2005
Posts: 20


PostPosted: Tue Jun 20, 2006 12:12 am    Post subject: Reply with quote

I have always thought that all servers should come together instead of competing with each other. Not that they should all be one server but they should share ideas more and be open to their members trying other servers instead of banning someone for the mere mention of another server.
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AquaritsBR



Joined: 15 Jul 2005
Posts: 259

Location: Bahia,Brazil

PostPosted: Tue Jun 20, 2006 3:20 am    Post subject: Reply with quote

Laughing
better then get desagreements Razz
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Fledge



Joined: 09 Sep 2005
Posts: 148


PostPosted: Tue Jun 20, 2006 7:36 pm    Post subject: Reply with quote

Yeah, I know one server in particular where the admins go ballistic at the mention of other servers. It's anathema. Yet somehow they don't care when people cyber each other, swear in OOC, fill OOC with text-based phalluses, harass each other, etc.

I think this collaboration of servers would not work, mainly because many of the administrators have clashing moral values. Some value propriety while some value perverse humor. Some value moderated chat while some value self-expressive 18+ freedom of speech. There would also be the conflict of who would get to be admin and who would not be. And then, there is the complication of which mappers get which sectors and which mappers are actually better than others - which is a subjective matter in and of itself aside from differing styles. A clash in style in all mediums of development would be bad too. If you took the best of all the different servers, it probably wouldn't work. You'd have inconsistancies. Some servers would be more 'hack and slash' style while soem would be more 'strategic RPG' style depending on whether they added ridiculously easy gameplay through conveniences, nerfed Trance's conveniences or ust continued with the regular difficulty.
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AquaritsBR



Joined: 15 Jul 2005
Posts: 259

Location: Bahia,Brazil

PostPosted: Tue Jun 20, 2006 8:04 pm    Post subject: Reply with quote

well, probably the ppl that have fear of the other server maybe will question the Akarra Portal idea.
I think a nice idea, not to share or compare the servers, but to meet all ppl of the old Akarra. A global vision of all servers, and how many players have in the world of akarra.

- many coutries and continets... dunno but a big project can meet all friends, only friends.
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Fledge



Joined: 09 Sep 2005
Posts: 148


PostPosted: Wed Jun 21, 2006 3:18 pm    Post subject: Reply with quote

Keep in mind that there are also new Akarra players that never played Old Or1gin4l Akarra. They might not see this advantage to it since they were never connected to that old community. Lots of servers have decided that it is 'insufficient' to get their players only from the empty inactive depths of the Old Akarra Community and they have begun advertising elsewhere. This is probably because many of the Old Akarra players have moved on in life, gotten a job and a family, don't have time for a video game like this, or simply don't care for it anymore.

Also, some of the servers in progress would not partake in this collaboration because they are starting their servers from scratch and do not want to work with Old Akarra's items. For example, some people question why Bronze is more powerful than Iron and Steel, and why it isn't less powerful. (With Copper at the bottom of the chain...)

Storyline is another conflict. Some would be releasing Braiba's unfinished and finished A2 quests with the Red Tome, the Flare Rune, etc while others would deviate from Old Akarra's mythology. And then again, some even ignore complex quests altogether because they don't have a decent quest writer.

Also, some servers of 'revolutionized' or 'desecrated' Akarra at the same time with drastic changes such as Akarrian Soul's tilesets; my own use of Five Star Material; Zircon's unkoscher Jewels of Bless, Chaos and Soul, and their implications to weapon upgrades; Apocalypse's slow and clunky sudden-damage sudden-one-hit-kill area effects(How to balance Area Spells is another area where I think many servers have failed.); Felicia's complex crafting system; My skill system's versatility allowing any class to rely on any attributes and still be efficient; Braiba's food system and low EXP rate; Apocalypse's 2-minute-spawning Guild Houses; The removal of Trance's conveniences like Dexter and Charged Staff in Holger's Stock; Use of the Rubber Dildo monster; etcetera. These issues need to be delt with carefully, they can make or break servers and some players consider them a blessing while others despise these features outright. (Some of the things mentioned are unreleased...)

Spawntimes is another issue this collaboration needs to agree on. Probably the Ten to Forty Minutes as seen from Old Akarra depending on the area's popularity, the spawn' size and the obscurity of location. Then traditional Mini-Bosses at 3 hours, bosses at 6 hrs and any quest bosses at less as fit.

Also, Khaile seems to have disabled the Level Minimums, Maximums and Religion Requirements on Entrance Triggers. (Which is why just ANYONE can walk in and kill Magor or Zatra...) Some servers might not be open to removing this luxury and using NPC-based scripts as stairs.
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If you turn a blind eye to any side of a discussion, if you disallow what may be and what actually is the truth, then you've no credibility whatsoever. You end it by saying "I don't want to talk about it." Classic regression.


Last edited by Fledge on Wed Jun 21, 2006 3:37 pm; edited 1 time in total
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Slayermagic



Joined: 09 Jun 2006
Posts: 22


PostPosted: Wed Jun 21, 2006 3:31 pm    Post subject: Reply with quote

Soon, things might change, just give it a bit of time..
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Ye Old Akarrian

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Fledge



Joined: 09 Sep 2005
Posts: 148


PostPosted: Wed Jun 21, 2006 3:39 pm    Post subject: Reply with quote

I'm more worried about the fact that I have four servers wanting me to map for them and I am also considering HisInfernalMajesty's opening if he can demonstrate good development to accompany it. (I don't mean to sound like I'm bragging, I am actually genuinely not liking this decision.)
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tbbw



Joined: 12 Jul 2005
Posts: 76

Location: next to my porn colection

PostPosted: Fri Jul 21, 2006 10:13 pm    Post subject: Reply with quote

Fledge wrote:
Yeah, I know one server in particular where the admins go ballistic at the mention of other servers.

that rule got written after we had two boys ( not to mention any names ) who joined the server with a new char each time yellong on ooc "this server sucks go here [insert server name here] it's much cooler!"
and the two boys realy thought ther ip dont show or that TbbW cant match the ip against previus connections.
ppl have mentioned other servers without any actions taken but that rule whas written so TbbW culd put one of his sticky-sticky bans so those two culd not even create an account to continius the spamming and to stop other kiddys from getting any stupid ideas.

Quote:
It's anathema. Yet somehow they don't care when people cyber each other, swear in OOC, fill OOC with text-based phalluses, harass each other, etc.

there is no law in sweden that u cant say the f word to preteens or simular.
the server is hosted in sweden and therefore we dont apply to american daytime tv rules.
and besides none have rly gotten offended by two "o" and a few "=" and then a "D" Very Happy

Quote:
I think this collaboration of servers would not work, mainly because many of the administrators have clashing moral values.

yeh well u know about the linux comunity with open source ?
there is allways the maintainer.
they have already discoverd years ago that if there is no "center" man all they do is to mass-debate ( lol ) about how to do things and if a red g-string is bether then a blue g-string.

Quote:
Some value propriety while some value perverse humor.

that sounds like me all right ^^

Quote:
Some value moderated chat while some value self-expressive 18+ freedom of speech.

sounds like no sybersex for you today baby Wink

Quote:
There would also be the conflict of who would get to be admin and who would not be.

one packet maintainer that all the other are okey with.

Quote:
And then, there is the complication of which mappers get which sectors and which mappers are actually better than others - which is a subjective matter in and of itself aside from differing styles. A clash in style in all mediums of development would be bad too. If you took the best of all the different servers, it probably wouldn't work. You'd have inconsistancies. Some servers would be more 'hack and slash' style while soem would be more 'strategic RPG' style depending on whether they added ridiculously easy gameplay through conveniences, nerfed Trance's conveniences or ust continued with the regular difficulty.

that's true. but to make an "uni" server u wuld hafto make it from scratch.
u wuld need a proper cvs or svn system and also post a tutorial on how to use it ( then u can step back a few versions if someone fucks up the file ).
and if you release everything in the open source spirit ppl culd contribute in an insain speed ( well most of the bundles can import others items and simular ).

i mean take a good look at the linux kernel or any other open source project... how the fuck can they manage to make something to big without stepping on each other toes ?
1 center guy ( or a forum poll vote ? )
1 version history service
all files downloaded so each visitor culd be a potential developer
tutorials on the tools needed.

i mean if ur gonna sit and wine about who's gonna be the king then take the admins from each project and do it the werry same way we did on Emperium Xenos.
we vote.
each developer have his vote so in the end we all got the same power and voice.
it's not hard to set up a forum with a hidden part from the users where we "mass-debate" and put a poll up where we vote about something like i.e:
"suld we add an npc with the worlds biggest ding-dong?"

any questions?
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Fledge



Joined: 09 Sep 2005
Posts: 148


PostPosted: Sat Jul 22, 2006 7:00 am    Post subject: Reply with quote

It's not simple censorship of ads we're talking about, it's about admins getting agitated and practically telling players to shutup the moment they say the phrase 'other server', usually without even specifying a server. The moment a player so much as compares one aspect of a server to that of another server, they get hassled even if they are criticizing the other server. I'm sure EX isn't the only server pissing players off with that kind of attitude, I've heard a lot of complaints from other people and I've shared a similar opinion.

According to universal moral values, which invoke quite a few of generalizations, propriety is a moral value. You clearly don't possess any, but you use that to your advantage to socialize and jest. Those that have a problem with it stay away from you and some even from EX. I am not trying to enforce any opinions from those people, I was just using a lack of propriety as an example of why a big collaboration might be unsuccessful.

Some players prefer relaxed admins, some prefer strict. Some prefer those with nearly prude-like propriety, some prefer pornographic MORPGs. Some prefer a roleplaying environment while some prefer a gaming environment. Some prefer a hack'nslash style of gameplay while some prefer more challenging strategic styles, combined in Akarra's teamplay. The original Akarra lied somewhere in the middle of those spectrums, and I think that if a collaboration were to be successful it would also need to lie in the middle. It would have to me purged of self-righteous snobs like me and sickening perverts like yourself, TbbW -- or else people like us in the collaboration would have to learn to work together.

Even with a council, like you and many other people have suggested, I still don't think a collaborative team like Apocalypse wants could happen. Perhaps I'm just a tad cynical. Besides, if the source code is ever purchased by any group that doesn't leave it 'open source' most developers would try to rally under their banner and the collaboration would collapse.

Also, if open sourced sharing of bundles and such were to happen I think we'd end up with patchwork servers made like quilts from everyone's contributions. Everyone makes a piece of the quilt and if the colors don't match the desired pattern, if the stitching isn't right or if the measurements aren't right; the quilt won't fit together!

In the end, the players would complain because not all the items had American English Spelling vs Non-American English Spelling(armor vs armour), why crafting recipe styles are not uniform, why certain skills are or aren't balanced to standard Akarra material, etcetera. In other words, there would be loads of complications that would be detrimental to gameplay in subtle ways that would all add up.

I think it would be much easier to just find the devoted skilled developers that can make everything fit the same style, balancing, spelling, etcetera. Even if it involves more work from one single person, it involves less work in the end from all the organization involved in such a mesh of different peoples' work.
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